Best fec center solutions
4 min readFamily entertainment center design solutions with esacart.com: Since its establishment in 2003, Elephant Sculpture Art Co., Ltd has consistently focused on “environmental” art. The company is dedicated to providing a one-stop platform service for indoor theme parks, commercial spaces, cultural tourism industries, themed wax museums, and more, both domestically and internationally. These services range from planning, design, construction, delivery, to operations, offering comprehensive solutions for cultural tourism and themed commercial spaces. Over the past two decades, Elephant Sculpture Art Co., Ltd has been a witness and promoter in the development history of Chinese theme parks. See a lot more info at themed entertainment design company.
In 2025, China’s travel market will continue to climb from 2024. Looking back at the annual data of 2024, the volume of travel-related topics realized a 43% year-on-year growth compared to 2023, with the share of culture and tourism content increasing from 29.6% in 2023 to 34% in 2024. Behind this set of growth figures, it reflects that China’s tourism industry is undergoing a profound transformation — from the crude development relying on “traffic dividend” in the past to the refined operation relying on “content endurance ” refined operation. This transformation is not only visually reflected in the continuous heat of the tourism market, but also shapes the development mode and future direction of the tourism industry in 2025 at a deeper level.
Beyond the rides, some other obvious design distinctions exist. For instance, greater thought is required on lighting, disguising infrastructure, including ceilings, considering sound, and addressing echoes and reverberation in indoor spaces. This can impact spending, most obviously on food and beverage, where a shorter stay can remove a meal or snack from many guests’ spending. A shorter stay can also impact perceived value and, therefore, willingness to spend on admission. Plus, it can make people less likely to spend money on souvenirs. There are exceptions, but generally, when looking at an indoor park, it is important to consider the length of stay and its impact on spending.
Different groups have distinct preferences when it comes to arcade gaming: Young people are drawn to the thrill of competitive gaming enabled by new technologies like virtual reality and augmented reality, and they enjoy teaming up with friends to climb the leaderboards. Older folks, on the other hand, are nostalgic for the retro charm of classic arcade games but are also open to trying out new gameplay experiences. Family-oriented consumers, meanwhile, prioritize spaces that foster parent-child interaction and look forward to shared moments of joy for the whole family. In response to these diverse needs, CLAW CADE centers on the theme of “trendy play,” using soft yet vibrant color palettes like purple-pink gradients and icy blue to create a harmonious space — — These colors appeal to people of all ages and genders, satisfying young people’s pursuit of trendy aesthetics while making family-friendly environments feel relaxed and comfortable. They also resonate with retro enthusiasts’ collective memories of the “colorful era,” using visual language to preemptively capture the emotional preferences of diverse audiences. Read many more information at https://www.esacart.com/.
Of course, climate control does increase the potential for year-round visitation. Yes, some of the parks with the flattest seasonality are indoor parks, but seasonality is still very much present. School holidays and typical leisure patterns still apply, and even with fully indoor parks, there are still peaks in demand. In general, seasonality is flatter, but it still exists and needs to be considered based on the benchmarks. The median peak month seasonality for indoor parks in the GCC compared to European outdoor seasonal parks is nearly a whopping ten percentage points lower. Nevertheless, there is a peak. One of the most interesting observations of visitor behaviour at indoor parks is around the length of stay. Visitors generally have a much shorter stay at indoor parks, even very large ones. Some outdoor parks average 7 or 8 hours of stay. Indoor parks generally don’t keep visitors in the park for this long, and most have a shorter sub-6-hour stay.
Psychological Elements: Utilizing color, lighting, and sound to create a stimulating and exciting atmosphere. User Experience (UX) Design: Focusing on the visitor journey, from entrance to exit, to create a seamless and enjoyable experience. Target Audience: Understanding the target audience’s preferences and needs to design attractions and experiences that appeal to them. Location Selection: Choosing a location that is accessible, safe, and has growth potential. Based on core technology and customer demand as the guide, ESAC provides customers with a complete set of solutions for planning, design, equipment customization, and operation management. As a top amusement rides manufacturer in China, we not only provide various amusement park rides, but also supply the whole park design and solutions for how to build amusement park for investors.