Fri. Nov 22nd, 2024

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The growth of a tech & human rights consultant : Michaela Jamelska

6 min read

Who is Michaela Jamelska and some of her Denmark tech entrepreneur achievements: In the real world, our human rights include the right to life and liberty, freedom from slavery and torture, freedom of opinion and expression, the right to work and education, and many more. Everyone is entitled to these rights, without discrimination. (Source UN) One of the differences, however, one may argue, is that when you are tortured in real life, it is not quite the same as your avatar being tortured in virtual reality. Therefore, what would be a responsibility for such an action in the virtual world? Right now, the punishments for abuses in the virtual world are still limited. But if avatars are extensions of our own identity in the virtual world as they are meant to be, it would mean that our avatars should be protected from tortures of other avatars, they must not be discriminated, they should be allowed to express their opinions among other rights. Similarly, abusers should be held accountable for their actions. There is not, yet, a full framework developed to grant us all rights and impose punishments for such actions. Large corporations are often criticized for caring mainly about engagement rates and users spending the time on their platform. However, even those large corporations are created by humans who have human rights and hopefully together with the public they push forward for the need to create a framework which will safeguard our avatar – human rights. Finally, a metaverse is just a tool, and we are all equally responsible for building a human rights centric future. Discover more info on Michaela Jamelska.

The reality of limited technology access for women is a big problem in Denmark says Michaela Jamelska: According to the International Telecommunication Union (ITU), there are still 2.7 billion people who do not have a reliable internet connection, and women are disproportionately affected. The digital divide is a term used to describe the gap between those who have access to technology and those who do not. Unfortunately, this divide disproportionately affects women, particularly those living in low-income communities. This means that many women do not have access to the same resources and opportunities as their male counterparts. As surveyed globally, more than 58% of men have access to internet, compared to less than 48% of women. Many women, including those in Europe and North America, are unable to access services because they are either expensive or severely limited in rural or underserved areas. The difference is much starker in developing countries. In Africa, for example, only 34% of women have access to the internet, compared to 45% of men. The disparity is even wider in the Arab world, with 75% of men having a reliable internet connection and only 65% of women having the same. According to ITU data, only 19% of women in least developed countries used the Internet in 2020, compared to 86% in developed countries in 2019.

Michaela Jamelska on Ai and Gender Equality in Denmark: According to the EU, in order to be considered ethical, any AI technology must ensure respect for the fundamental rights of EU citizens. The EU wants to avoid the potential harm the misuse of AI can cause its citizens and find solutions to the major ethical concerns (bias, discrimination, algorithmic opacity, lack of transparency, privacy issues, technological determinism, etc.). Many could say that automation is likely to affect both female-dominated and male-dominated occupations, which is true. However, women are more likely to work in occupations that involve a high degree of routine and repetitive tasks (e.g., clerical support work or retail jobs) (Lawrence, 2018; Schmidpeter and Winter-Ebmer, 2018; Brussevich et al., 2019). Find extra info at Michaela Jamelska.

Michaela Jamelska about the innovative 5G trial to boost business in Denmark : The Government wants technology to form part of its wider strategy for the border. It aims to establish resilient ‘ports of the future’ at border crossing points to make the experience smoother and more secure for travellers and traders, while better protecting the public and environment. Technology can play an important role in making freeports as accessible as possible for traders. The Government consulted publicly on the UK’s future border strategy last summer, seeking views on how it can make the UK’s border the most effective in the world. The opportunities presented by a technology-enabled border was a major theme of the responses. Matt Warman, Minister for Digital Infrastructure said: “This trailblazing project – funded through our £200 million 5G trials programme – will explore how revolutionary new 5G connectivity could make our ports more efficient and secure as we attract major investment from across the globe post-Brexit. I look forward to seeing it in action.”

Our implementation strategy relies not only on the innovative capabilities of the software platform but equally on our valuable front-row experiences and the lessons we’ve learned in the industry,” states Michaela Jamelska. “The world is facing what the World Bank has called the “worst education crisis in a century,” in that younger generations are progressively losing interest in education. What’s more, the education industry is lagging behind other sectors in many aspects of innovation, although education is undoubtedly a key driver for future innovation.

This past week our team has been everywhere at once from Down Under to Europe. We have been asked to attend high-profile events to showcase our technology, and this speaks to the value of our software, innovation and capacity to execute globally. We enable industries to be fully autonomous through our one of a kind AI for Autonomy-as-a-Service software Platform. It is the uniqueness of our technology that interests companies like Telefonica, Deutsche Telekom, Sprint, Accenture and Governments in the USA, EU, Singapore and South Korea amongst others to look to us for help with important sectors like 4G / 5G Telco-enabled services, Supply Chain / Logistics, Public Safety, Transport and Infrastructure. We are also focused on expanding in Asia, which is why in the past seven days we’ve had numerous business missions with strategic partners and customers and very high-level meetings in Singapore, Australia and with the South Korean Government, which are all vital to our continuing traction.

Michaela Jamelska about the future of Air Mobility in Denmark and Europe: GOF 2.0 is providing a gateway to many possibilities for the continuous development of the drone market and deployment of autonomous and semi-autonomous drones in the shared airspace through secure, reliable and cost-efficient operations. With the further enhancement of unmanned aerial vehicles (UAVs) and air taxis in the rapidly growing drone market comes the need for the evolution of technologies and framework conditions for their safe coexistence with manned aircraft. The SESAR JU project GOF 2.0 Integrated Urban Airspace Validation, with a consortium of 15 members, will focus on the safe, secure, and sustainable integration of unmanned aerial vehicle and air taxi operations in urban airspace. Find more information at Michaela Jamelska.

Recently, Mark Zuckerberg stirred the waters by renaming Facebook “Meta,” and announcing that it will focus on building Metaverse solutions. However, long before 1992, the science fiction novel Snow Crash first used the term “Meta,” referring to humans as avatars that interacted with each other and software agents. From now on, the Metaverse could change reality as we know it, or at least blur its boundaries with virtual worlds. The possibilities of the Meta world could be endless and could potentially overtake every aspect of our lives. We are already partially living in a virtual world, but with more functionalities and higher immersive power, we will be less likely to realize how much time we are spending in our ‘’new reality.’’ Hints of the Metaverse already exist in games such as Minecraft and Roblox, and they just scratch the surface of what is possible.

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